Whenever someone bitches about how stupid the creators are for producing a terrible movie, I think of Star Wars. Not Star Wars, the global sensation that’s been around for thirty years – but Star Wars, the over-budget mess in mid-production, staffed by no-name actors, directed by the guy who’d had only one decent movie in the can.
If you read the interviews with the actors, they all went out after filming every day and got hammered. And why not? By day, you’re reading terrible, stilted dialog while the director screams at you: “Faster! And more intense!” You don’t see the special effects; you’re on a wooden screen, knowing the studio wants to shut this production down. You don’t hear the John Williams music doing half the emotional work for you. All you know is that this crazy maniac is telling you that all your attempts to emote lines like “How could I be so stupid? He’s nowhere in sight. Blast it!” aren’t sufficient while idiots in white plated armor are firing imaginary guns at you.
Why wouldn’t you drink?
Why wouldn’t you think this movie was the end of your career?
And even then, you’re wrong. I know you’re thinking, “Well, it was all a success after that,” but… The movie that George Lucas directed did bomb. The unsung hero of Star Wars is the film editor, who realized the initial cut was about twenty minutes too long, and went back and sped up the film to helter-skelter speeds – because the minute you had a second to pause and think about things, the whole thing fell apart. The initial few cuts were legendary failures, and everyone in Hollywood was kissing George Lucas’ career goodbye.
The reason I say this is because I work in a couple of creative fields – I write stories, and I handle Magic: the Gathering cards as my day job. And whenever something isn’t particularly, there’s this entitled, sneering reaction from the fans. They leave comments over and over again with the same basic premise: “God, you’re so fucking stupid. Fixing it’s so easy. Why didn’t you just do X?”
Because it’s not that simple when you’re in the middle of the damn thing, that’s why.
Look, if we could all write glorious stories of magnificent heartbreak every time, we would. But the creative process is really very complicated. You’re complaining with the fresh sight of retrospect. Scott Kurtz, author of webcomic PVP, once said that you couldn’t really critique a webcomic until you’d done one. At the time, I disagreed strongly. Once I had a year of producing a webcomic under my belt, well, I wasn’t so certain.
It’s not that you can’t critique – hell, you absolutely should. I spent this week slamming Prometheus for failing absolutely on all but an allegorical level. But when you critique, you shouldn’t take the attitude that the creative process is simple… And particularly not if you’ve never made anything and thrown your darling out to a crowd of angry, ungrateful people to be savaged.
When the project is done, it’s easy to look back and see what could have done better. But in the middle of things, when you’re looking at a half-blank slate and the world is full of ten thousand choices, it’s hard to fathom that this one choice is the critical one. Or perhaps – and this is the thing that the people who think “it’s simple” never get – that you made a hundred very good choices, more than most people ever do, enough to catapult your film/book/card game/music past the realms of “stuff that no one pays attention to” and into the realm of “good enough to for many people to like” – and in the process of making those hundred choices absolutely correctly, the one that stopped it from being pure genius got by you.
And maybe – just maybe – it’s possible that as a creator, you make a film/book/card game/music that absolutely satisfies you, but doesn’t hit anyone else’s good points. That happens. A lot. And if you’re sitting there squalling because the creator should have “known better,” then maybe you should try creating stuff that’s perfect for you, and see the horrifying variance in reactions when your “perfect” product hits the shelves.
That’s not to say you shouldn’t criticize. If Promethus sucks, well, it failed. If something I write doesn’t win every award, well, it’s worthwhile to point out why my stories didn’t pan out. But what you should not do is to treat the whole thing as a big ball of rage, as if we purposely set out to annoy you when making it.
We didn’t. We wanted to make beauty. Something got in the way, and we’re sorry… But if this was as easy as you think, then everyone would do it.
Cross-posted from Ferrett's Real Blog.